Interior Connections

With this personal project, I really wanted to push the boundaries of my knowledge in Houdini and discover different ways of randomly copying objects to points without intersections occurring. Through trial and error I was able to utilize a mix of scatter/copy to points and intersection observer sop to generate different seeds. The current tool also allows for exporting as a layered alembic.

All objects were hardsurface modelled and textured using C4D/Substance Painter and Designer.

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Sludge

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Aaron Taos Music Social - 3D Motion Design